Spot light creates squares instead of round spot

Hi guys.
I have the weirdest lighting problem I have ever experiences so far. When I use spot lights to highlight an object they are supposed to draw a nice highlight circle around and over the object. When I am in Deferred Rendering mode the output is as expect(image on the right), but in the scene view however I can only see a light square (upper image left). If I go to Forward Rendering then the square is present in the scene view and in the editor view (see the two images on the left).

Does anyone have any ideas what could cause this odd behavior?
By the way: Yesterday the spot light was working in Forward Rendering mode and I haven’t changed any of the project settings as far as I can say.

Check you’re quality settings. often when it is set to anything below fantastic is doesn’t allow per pixel lighting or something. and makes the whole object light up rather than the sections.

Or maybe the camera is what is set to deffered rather than in the player settings. Not sure! try making it say deffered in the player settings for the rendering path and on your game camera set it to “Use quality settings”.

Go to edit, project setting , quality and increase the’ pixel light count ’ and your issue will be fixed.