I’m generating 85 spot lights in a scene at runtime. Certain groups of them can be switched on or off. When I move around, something weird happens with the direct and ambient lighting. The first image shows how things look normally:
If I move up a bit, the whole scene starts looking like it’s illuminated elsewhere, and in addition the previous light seems to disappear:
As I move things are getting brighter:
Eventually I reach a place where all of the light seems ambient:
I’ve tried messing with the general “lighting settings” (the separate tab) but every variation shows this same behavior. Lowering the lights’ spot angle or range seems to resolve it, but it winds up at unreasonably small levels:
Any tips on how to avoid this?