Spot light with Mixed mode = no dynamic shadows on static game objects

Hello,

I’m trying to create a scene with baked lightmpas but I would like to cast shadows on the main character and on other dynamic game objects with the same light.

All static objects are checked “static”. The baking is OK but I can’t cast shadows on all other non static gameobjects.

Thanks for your help.

If I read this message :


Drop Shadows on Static Object must be casted by the Directional Light only.

That’s exactly right. You’d have to switch to either Baked Indirect or Shadowmask lighting mode to achieve the result you want. Otherwise, you could rely on blob shadows + Subtractive lighting mode.