Hello,
Quite new here on the forum, I’m learning Unity since two weeks now and I have a issue related to spot lighting in my scene.
I have sprites with a Sprite/Diffuse shader material attached to them to interact with lighting.
In the Editor this works smooth and the textures get smoothly lighted, but when I build to iOS the textures are either lit or unlit without transition.
I searched this forum and tried the following things already (no shadow settings on the light source):
- At main light options switch to uncompressed.
- At main light options tried different resolutions
- At light object tried Baked as well as Realtime
- I tried a material with Mobile Diffuse and Mobile Vertex lit. (this option totally messes up the lighting and show weird artifacts in the editor already.
Any suggestions are very welcome.