Spot & point light dynamic shadows unity Pro

Hey guys,

For a while now I have been trying to get spot and point lights to cast dynamic shadows in the latest unity pro.

I have read that this should be possible but I just can not get it to work.

Does anyone have more knowledge about this?

Thanks in advance!

Fixed by setting the renderer to deferred lighting

And how do I do that?

File->Build Settings->Player Settings->Other Settings…

There should be Renderer and change it to deferred lighting!

you can also change it in your main camera settings