system
1
Hey guys,
For a while now I have been trying to get spot and point lights to cast dynamic shadows in the latest unity pro.
I have read that this should be possible but I just can not get it to work.
Does anyone have more knowledge about this?
Thanks in advance!
system
2
Fixed by setting the renderer to deferred lighting
File->Build Settings->Player Settings->Other Settingsā¦
There should be Renderer and change it to deferred lighting!
you can also change it in your main camera settings