Hello everyone! I have a completely dark scene, which is light up by the player´s torch… This is a Spotlight.
I use baked GI, but the spotlight is not showing on the WebGL build. is this not supported as well? Any alternatives? note: the standalone build is working fine
There is a problem on Windows when using Deferred rendering, that we are currently investigating. For the time being you can use Forward rendering and you should be fine.
Thank you Marco for your time! I’m kind of new…so I’m still learning.
The problem was the light’s render mode… i set it to “Important” and it is working now…