I read that spotlights only use a simple depth render for shadows as opposed to pointlights, which need a cubemap, and that they cull more objects. So I tried switching all my pointlights to spotlights and saw maybe 5-10 FPS increase. Then I started getting reports of people’s GPUs getting very hot. When I tested it, switching to spotlights from pointlights increased my GPU usage from 50% to 95%, and without shadows toggled, point lights seem to perform better. Maybe due to avoiding an extra matrix transform? Is this expected behaviour?
Running 2017.4.32f1 in deferred rendering mode, btw.