SpotLight isnt Circular

Hello Unity Forums

Newbie here and I’m having issues getting the spotlight to work on my models, the spotlight isn’t circular and the faces of the model need to be bumped up before it actually shows.

what it looks like at the moment below:

any help would be really good, thankyou

You are using a Vertex-Lit Shader.

Change to a Pixel Shader.

newbie here any help on how to change it

or could you write us one so can have a look at it, thanyou

Select the material that is assigned to the plane, or create a new material, and assign it to the plane.

Select the material, and in the inspector, you will see the Shader drop down. Make sure this is not set to Vertex Lit, change it to Diffuse, or one of the other shaders that do not say Vertex Lit.

also as you didn’t mention the platform: OpenGL ES 1.1 will always render like this (so armv6 targeting on iOS)
Same goes for the case where you choose vertexlit as target renderpath on the desktop through the playersettings