Spotlight not casting shadows

Hello, my name’s Salvi, I’m a student currently making a game for class and having a weird bug with lightning. As you can see on the image, when I direct a light towards a 3D object(Cube) with standard(Or any other) material it doesn’t cast any shadow at all. Instead, the light goes all the way through the object and illuminates anything.
Culling mask is set to everything.
Lightning path is set to deferred.
Objects are set to cast and receive shadows.
Quality settings are set to hard/Soft shadows on all qualities.
Light is set to cast hard shadows.

I’ve been searching about this on forums and testing all existing options, But i still don’t understand why this happens, I’m not experienced at all with Unity lightning since other projects made by me didn’t use lightning. I’d appreciate any help about this

Have you tried setting the render mode to important? Had a similar issue and that seemed to fix it

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Did you solve the issue ?
I have the same problem, no way to fix it… :frowning:

Changing material shader to Standard with Rendering Mode/Opaque helps!