Spotlight not rendered on white material

please help :slight_smile:

I have a simple cube in the middle of the screen.
I have a material with standard shader Albedo set to white and assigned to the cube.
I have a spotlight color RED spot angle 6.
If I run project I can see red spot on the cube, however cube is grey not entirely white.

What I have tried:

a) I set Emission to white on the material
Result: Cube is white but can’t see red spotlight

b) Add a directional white light
Result: Cube is white but can’t see red spotlight

What I want :slight_smile: is a really white cube with red spotlight visible.

Many thanks

Please post a screenshot of your Lighting window. How is your environment lighting set up? Skybox?

I’ve attached a simple scene. If i remove emission on material then I see red spot, but material is not entirely white …
What Id like is a real white material with red spotlight displayed on it.

Thanks

2326253–157013–spotlight.unitypackage (7.38 KB)