Spotlights aren't working in my project.

I recently made a new project using the URP Example template and I made a custom scene. But something went wrong because now any spotlights I put down give off zero light. Directional lights still work fine but I can’t get a spotlight to give off an ounce of light to save my life.

Hi, you may check these:

  1. Enable the lighting in Scene View.

  2. Go to (the current / all) URP Quality Asset, make sure that the “Additional Lights”->“Per Object Limit” is larger than 0.

  3. Make sure the mesh and light are in the same layer (if you enabled Light Layer).
    8230926--1075494--MeshLightLayerSettings.jpg

  4. Check if the Spot Light is in Realtime and the “Range” is suitable.

  5. Check if the mesh uses a Lit shader (shader that supports lighting).

By the way, you can manage all the scene lights easily in “Light Explorer”: