# Spotlights disappear

**URL:** https://discussions.unity.com/t/spotlights-disappear/405367
**Category:** Lighting & Global Illumination
**Created:** [January 14, 2010, 8:08am UTC](https://discussions.unity.com/t/spotlights-disappear/405367 "2010-01-14T08:08:26Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![anon\_38340389](https://avatars.discourse-cdn.com/v4/letter/a/22d042/32.png) [@anon\_38340389](https://discussions.unity.com/u/anon_38340389)
#### Post date: [January 14, 2010, 8:08am UTC](https://discussions.unity.com/t/spotlights-disappear/405367/1 "2010-01-14T08:08:26Z")

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Hello everyone,

I’ve got a problem with the lighting in Unity when I’m working with spotlights. Whenever I have more than 3 ( sometimes 2) spotlights in my scene, either one of the lights disappears or is deformed.

Any thoughts?

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### Author: ![Dreamora](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/dreamora/32/91058_2.png) [@Dreamora](https://discussions.unity.com/u/Dreamora)
#### Post date: [January 14, 2010, 8:13am UTC](https://discussions.unity.com/t/spotlights-disappear/405367/2 "2010-01-14T08:13:01Z")

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The maximum amount of concurrent pixel lights is restricted per object  
once you exceed that mount all further light sources will operate as pixel lights.

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### Author: ![Eric5h5](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/eric5h5/32/44225_2.png) [@Eric5h5](https://discussions.unity.com/u/Eric5h5)
#### Post date: [January 14, 2010, 8:14am UTC](https://discussions.unity.com/t/spotlights-disappear/405367/3 "2010-01-14T08:14:39Z")

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Increase the number of pixel lights in the quality settings.

–Eric

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### Author: ![anon\_70574492](https://avatars.discourse-cdn.com/v4/letter/a/3e96dc/32.png) [@anon\_70574492](https://discussions.unity.com/u/anon_70574492)
#### Post date: [January 15, 2010, 10:30pm UTC](https://discussions.unity.com/t/spotlights-disappear/405367/4 "2010-01-15T22:30:44Z")

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> [@](#):
>
> The maximum amount of concurrent pixel lights is restricted per object  
> once you exceed that mount all further light sources will operate as pixel lights.

I think you meant “vertex lights” instead of “pixel lights” the second time… but yes, the answers above are correct.
