Hello everybody,
i have some House in my Scene which shall be surrounded by ground Fog, the plan is when a Window or Door will be opened, the Fog shall “float” in the respective Room. When the Window or the Door will be closed again, the Fog shall dissapear after a short time.
The Fog shall also trigger a script when collide with the player.
At the moment i use Particlesystems around the houses but this is not really sattisfying as i will need a lot of them specially at all doors and windows.
Do you know the best solution to create this kind of spreading Fog.
Thanks to all !
Your help is much appreciated