HI guys,
I’m trying to fluently move connected rigidbody using spring or configurable joint when player rotates around the Y axis.
Basically I grab an item on mouse down and drag it until mouse up triggers. I’m pratically trying to simulate the object drag and drop from Stranded Deep survival game (for those who know it).
My problem is Fixed update is not sufficient for this operation - the jittering of the connected rigidbody is pretty visible = rotating player in FixedUpdate is not a good option.
Not sure whether there is a way to move/sync the physics of the connected rigidbody with the player transform
in Update. I tried to use Physics.SyncTransforms method just before rotating the player transform without any success.
Only the way I’m able to do the movement more fluent is shortening of the fixed update interval significantly which would highly probably lead to a considerable performance loss.