Anyone know how I configure a spring so that one of the two spring-linked objects moves all springy-like while the other remains stationary?
Maybe hit the “Is Kinematic” boolean in the Rigidbody of the stationary object. Not sure I understand the question correctly.
Thanks for the feedback, I’m sure I’m just not saying it well.
What I want is for the spring to act like a spring, but instead of having both objects involved in the spring linkage bouncing around, I want one to stay fixed in space and the other to spring around.
Sort of like if you hold one end of a Slinky in your hand - the end in your hand stays fixed in space but the other ends bounces around.
Have you tried isKinematic? it allows a rigidbody to not be affected by any forces (including collisions, springs, gravity) or have any velocity. Unless I’m mistaken, this is what you want?
Yeah, actually I did try it and it worked perfectly.
This whole concept of making an actor in the physics pipeline still part of the physics calculations but otherwise kinematic is still sinking in for me.
Thanks a ton for the help, guys!