Our Spring Sale starts Wednesday April 15. You’ll find over 500 of our most popular assets at 50% off, as well as 70% off one Daily Deal, available for just 24 hours each day of the sale.
Grab a sneak peek at the Daily Deals here, and sign up to get a head’s-up when the sale launches.
The sales ends 29th April 2020 23:59:59 Pacific (9am CET) ____________ Updates!
The sale is happening until April 29th and will feature 50% on over 500 assets as well as 70% one Daily Deal (only available for 24 hours). You can check out the Asset Store to see what all the upcoming deals are.
I was surprised on how many assets there were in the sale, that I already knew about. Out of my list there are only 3 that I have little knowledge of.
Some assets needed soon (top three), while other assets purchased due to a combination of reviews (I try to ignore “gifted” reviews), active support (forum, discord, etc), updates, documentation (especially videos), and existing experiences with publishers. I have been looking at a few of these assets for a while, I just haven’t had a need for them, and would only have purchased them when needed. Odin was the only asset I bought purely on reputation as I think I can do without it, time will tell.
So 11 assets.
Vegetation Studio Pro
A* Pathfinding Project Pro
EasyRoads3D Pro v3
TENKOKU Dynamic Sky
Amplify Shader Editor
Mtree - Tree Creation
UMotion Pro - Animation Editor
Behavior Designer - Behavior Trees for Everyone
Gaia Pro - Terrain & Scene Generator
Beautify 2
Odin - Inspector and Serializer
Great sale, except that nearly everything that’s on sale and of use to me, I already have (often from earlier sales). It’s a good problem to have, I suppose. Happy to recommend a few really solid, underappreciated ones that I’m using:
Adventure Creator - Sold as an adventure game template, but it’s grown into a comprehensive framework for any sort of RPG-ish game, with drop-in replacement hooks for many major, popular assets. Arguably the best-documented, best-written/architected script asset in the store, speaking as a career software dev.
Malbers’ Animal Controller & Horse Animset Pro - The former is a full-featured character controller & behavior model for any animals that walk, climb, swim, or fly, refactored to make it easier to use non-Malbers animals (although his are very good for their style). The latter is basically a “make anything rideable” mount/riding controller, from horses to ostriches to dragons
Terrain Grid System - I’m using it for rect-grid unit-selection and a hex-grid overworld map in my Tactical RPG, but under the hood it has a robust, performant feature-set for anything that involves either displaying or calculating grid-related solutions. I haven’t had need to try out its Voronoi cell features, but would definitely recommend it over a DIY solution (unless you’re good at multivariate calculus ;).
Toon People series - I’m reluctant to mention this one, since I’d rather it stay a little-used secret gem! But these are really fun human character models, with highly expressive blendshape-enabled faces, and a full range of modern clothes/looks. I particularly love the diverse ethnicities & ages in the series, since there are so few assets for non-Euro, non-adult characters.