I’ve got a SpringJoint (without a connected body) applied to a gameobject. This gameobject is together with other gameobjects in a prefab.
Everything is working like expected except when I use multiple instances of that prefab:
The other objects get affected if oh SpringJoin gets a force.
You can have a look at it here:
I’m using the Orthello-2D-Framework if that matters. Any idea ?
Thanks a lot