Why wont this code work? In the //Allows sprinting, i have the if statement to check whether the person has pressed the left shift, and if they have, change the actual speed of the player (5, stated at the beginning of //Movement of player) to the sprint speed (10). I don’t know what’s wrong D: Also if you know how to add a cooldown to the sprinting (say 3 seconds), please help me with that too :3 Da.
using UnityEngine;
using System.Collections;
[RequireComponent (typeof(CharacterController))]
public class FirstPersonController : MonoBehaviour {
public float mouseSensitivity = 5.0f;
public float jumpSpeed = 20.0f;
public float upDownRange = 60.0f;
public float walkSpeed = 5.0f;
public float sprintSpeed = 10.0f;
float verticalVelocity = 0;
float verticalRotation = 0;
float actualSpeed;
CharacterController characterController;
// Use this for initialization
void Start () {
Screen.lockCursor = true; // Hides the cursor on playing
characterController = GetComponent (); //Retrieves CC
}
// Update is called once per frame
void Update () {
// ** Movement of Player **
actualSpeed = walkSpeed;
float forwardSpeed = Input.GetAxis (“Vertical”) * actualSpeed; //Movement speed of player - forward movement
float sideSpeed = Input.GetAxis (“Horizontal”) * actualSpeed / 2; //Movement speed of player - side movement
verticalVelocity += Physics.gravity.y * Time.deltaTime; //Applies acceleration p/s of Gravity when falling
// Restricts player from jumping twice in mid-air ir until player hits ground
if ( characterController.isGrounded Input.GetButtonDown (“Jump”)) {
verticalVelocity = jumpSpeed;
}
//Allows sprinting
if (characterController.isGrounded Input.GetKeyDown(KeyCode.LeftShift)) {
actualSpeed = sprintSpeed;
}
if (characterController.isGrounded Input.GetKeyUp(KeyCode.LeftShift)) {
actualSpeed = walkSpeed;
}
Vector3 speed = new Vector3 ( sideSpeed, verticalVelocity, forwardSpeed ); //Vector for movement of the player
speed = transform.rotation * speed; // ?
characterController.Move ( speed * Time.deltaTime ); //Applies speed of player p/frame
}
}
