Sprite 2D Pixelized when I switch platform to IOS

Hello,

I have a situation with a Sprite 2D (PSD), I’m making a game on IOS and Android, when i’m testing the game on Android in Unity my fo sprite 2D is not pixelized but when i’m switching the platform to IOS my sprite 2D seems to be pixelized and when I re upload the Sprite in Unity it’s the same.
I put the 2 differences in attachment.

Can you help me please ?

Best regards,
Shinsuki


It’s likely they are compression artifacts.

Depending on what hardware you target, you could test a different compression type like ASTC.
That would then exclude iOS devices below iPhone 6.