our artist chose to animate the position outside unity because he want the precision of how the animations should look like what this means is when the monsters is jumping he literally moved the art up relative to another inside the spritesheet. so what happens is I have to animate the collider to follow it because the collider doesnt know whats going on inside the image. is this fine? becase we are not using addforce or translate to make the monster jump
Usually it’s not common practice, but if you must change the collider position by code in fixed update, or run it’s animator in AnimatePhysics