I implemented a combo system while playing around, and I used a trigger to do it. The problem is, on the last frame of the first and second attack animations, it freezes for a bit before going back to the idle animation. Atk-to-idle transitions all have Exit Times, Fixed duration is on, transition duration is 0. It’s working smoothly with the third attack animation. How do I fix this? Because I looked around and can’t find anything on this.
Bump. I still don’t have a solution to this.