Hello, I wanted to ask your help with one png loop. I made 22 png that when in loop make and endless background moving effect, the thing is ,every post I searched for says to fix that working around the curves of the animation…but when I hit the curves button I don’t have any.
@eses My bad, didn’t explain it properly, when I said smooth I was talking about the end of the animation looping again to the start. Between the frames inside the 1-22 it goes really well, but when it does the 22 → 1 jump it do a weird “break” that let you see clearly the end of each loop. So I was wondering if there was any way to deal with that (for now I’m just doing everything else in the game with one static color background lol)
@Predule : I know what you mean, did you find a proper solution? If I have a 4 frame animation (for simplicity) and place Image1 to Frame0, I2 to F10, Im3 to Fr30 and Im4 to F40 - it plays nice, but jumps in one frame from 40 to 0. I cannot extend it to 49 frames (empty 9) or let it start at frame 10.
So my solution now is to duplicate last frame and set it to 40 and 49. But was hoping for a “nicer” way, like set first sprite frame at 10 and still at 0, which does not seem to be possible, or at least I couldn’t find out yet.
And Loop Pose, Cycle Offset does not seem to help (or do anything in 2D?)