I have a spritesheet filled with sprites whose cell size would be 64x64 pixels. I made the animations and all that is working, but when I look closely at the animations during play, I notice that there is a very small sliver of pixels above the animation that belongs to the feet of the sprites above it in the spritesheet. What could be causing this? I made sure each tile is 64x64 and made the cell size 64x64 in the sprite editor.
I’d double check to see where those pixels are.
You might have a filter on that bleeds down below that line.
Just moving your sprites up a few pixels in the source file should also work too.