using UnityEngine;
using System.Collections;
public class Shop : MonoBehaviour {
int catPrice = 10;
public Sprite defaultSprite;
public Sprite catSprite;
public GameObject Player;
int moneyz;
public bool hasBeenPressed;
public SpriteRenderer spriteRenderer;
void Start ()
{
moneyz = PlayerPrefs.GetInt(“Score”);
spriteRenderer = Player.GetComponent();
int state = PlayerPrefs.GetInt(“hasBeenPressed”, 0);
if (state == 1)
hasBeenPressed = true;
else
hasBeenPressed = false;
}
public bool IsCatBought()
{
return hasBeenPressed;
}
void OnGUI()
{
if(!hasBeenPressed)
{
if(GUI.Button (new Rect(Screen.width / 2 - 30, 50, 90, 30), “Buy Cat Player.”))
{
if(PlayerPrefs.GetInt(“Score”, moneyz) < 10)
{
GUI.Label (new Rect(Screen.width / 2 - 40, 250, 100, 30), “Not enought moneyz”);
}
else
{
PlayerPrefs.SetInt(“Score”, moneyz - catPrice);
Player.GetComponent().sprite = catSprite;
hasBeenPressed = true;
PlayerPrefs.SetInt(“hasBeenPressed”, 1);
}
}
}
if(PlayerPrefs.GetInt(“hasBeenPressed”) == 1)
{
if(GUI.Button (new Rect(Screen.width / 2 - 30, 250, 90, 30), “Cat Player.”))
{
Player.GetComponent().sprite = catSprite;
}
}
if(GUI.Button (new Rect(Screen.width / 2 - 40, 100, 100, 30), “Game”))
{
Application.LoadLevel(1);
}
if(GUI.Button (new Rect(Screen.width / 2 - 40, 150, 100, 30), “Back to Menu”))
{
Application.LoadLevel(0);
}
if(GUI.Button (new Rect(Screen.width / 2 - 40, 200, 100, 30), “Default Player.”))
{
Player.GetComponent().sprite = defaultSprite;
}
}
}