Hello,
I use AssetBundles to distribute SpriteAtlas but I added Sprite alongside to it. When I build AssetBundle I enable include in build via script before creating AB and then disable it after. Then when I build the player it does not include in build sprite atlas (right it is good).
Then I wonder if I must include Sprites alongside sprite atlas in my Asset Bundles? I want to optimize the size of assetBundles.
If I do not do it, sprites are blank even if LateBinding is called. If I inspect downloaded AB then Sprites arte mark as missing but ATLAS seems to be in (but 0 Bytes shown).
If I include sprites all is ok expect that my AB increase in size (57MB → 80MB)