Sprite Atlas Memory

Does anyone know: if you have a group of sprites set to be packed (so they have a Packing Tag) - if none of the sprites are referenced in the scenes being built, will the atlas be included in the binary? Or is it correctly stripped?

I’m not sure if sprite atlases are similar to Resources where they are included no matter what. I assume not but want confirmation.

As long as they are packed (with packing tag), the atlas will make it way into the binary even none of the sprites are referenced in any scene.

We aware of this shortcoming, and hopefully we have a good solution to prevent this from happening. So sorry. For now, you might need to do the curation yourself.

Thank you for the confirmation! Being aware of this will save me some much needed memory.