I’m trying to use Sprite Atlas to reduce draw calls, i made 2 sprite atlases. Each contains sprites for objects that are usually displayed together. However the Atlas is totally messing up the sprites!
This is what cubes looks like when using Sprite Atlas:
This is what they should look like (screenshot without SpriteAtlas):
These are the settings that i’m using:
I even increased the padding by custom script using this method here .
I don’t understand what do i have to do to make this work.
Any suggestions?
@Venkify can you help?