Sprite Atlas messing up textures?

I’m trying to use Sprite Atlas to reduce draw calls, i made 2 sprite atlases. Each contains sprites for objects that are usually displayed together. However the Atlas is totally messing up the sprites!

This is what cubes looks like when using Sprite Atlas:

This is what they should look like (screenshot without SpriteAtlas):


These are the settings that i’m using:


I even increased the padding by custom script using this method here .

I don’t understand what do i have to do to make this work.

Any suggestions?

@Venkify can you help?

From the screenshot its difficult to find the issue and it really seems strange. Could you please submit a bug report with the sample project please ? Will take a look as soon as possible.

@FadiObaji Have you solved this issue?

Nope, i don’t know why. Can you share yours by screenshots please?