Hi,
I m facing an issue where Sprite atlas not packing every sprites on it, After building (for example an APK) I checked out the editor logs and I found that some sprites are showing on the log as they are not in the Sprite atlas, (Unity 2020.3.34)
Any help would be appreciated.
SpriteAtlas textures are cached once packed and re-used in subsequent builds unless there are changes. If this is not the case, could you please post a repro project and a bug report ? Will take a look at the earliest. Thanks.