Hi, is there reason why Sprite Atlas does not have platform overrides for :
Compression
Max Size
?
It is a bit useless without it. Especially for multiplatform apps.
I mean. Im very happy for sprite atlas but how for example i tell unity that for desktop that particular atlas should be 4k but for mobiles only 2k? Current solution would be to have some kind of editor sprite atlas manager and including and exluding platform specific sprite atlases.
Thank you.