Sprite become blurry after change unity version

So i downloaded images using

UnityWebRequest www = UnityWebRequestTexture.GetTexture();

and then apply the Texture2D results into my UI Image.sprite
Texture2D texture = DownloadHandlerTexture.GetContent(www);
image.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0));

I build to my Android, all fine in Unity 2021.3.1f, as shown here:

the problem is, when I change the Unity into the newer one (I need to change the Unity Version), I tried 2021.3.30f and 2022.3.36f
without changing any code, just build it in the newer Unity Version, the image result become blurry, im using the same codes, same android device as 2021.3.1f build
as shown here:

any idea how to make the image the same as 2021.3.1f build?
it use the same images url, same codes, and same android device to test

the difference is only in the Unity Version

Did you verify that the texture size is the same as it was before?

yes have tested and debug, same size
same codes, no changes at all

Hmm I vaguely remembered this issue having come up before. It seems to be creating mipmaps now, here’s the fix:

1 Like

thank you, let me try!

thanks, its working well, such a life saver