A better answer:
Let GPU do this work via vertex shader. ECS/Burst are cool but no CPU involvement is almost always better
.
y_axis_billboard.shadergraph
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Oh right yeah, I remember seeing something about the
– OksamiesNetcode-for-ECSfilters in this video: https://www.youtube.com/watch?v=8efRGtRCGJ0 I'll probably need that way later in my project, but good to know before hand. Thanks for clearing that up!