Sorry if I’m confusing
I have a problem where my stuff de-renders when I zoom in with an orthographic camera. I’m making a 2D game using pre 2D tools stuff and so far no textures have been dissapearing, since I’ve had the camera zoomed out quite a bit. But now that I need a closeup of the characters, they dissapear.
The wierdest thing is that the farther away the character is from world zero, the more frequent this happens.
I think this might be a unity bug or I’m just stupid. Anyone got any ideas?
I’m using the free spritemanager to animate my characters.
(I started on the project before 2D tools and I have waay too much code grounded in that, so it’s very unlikely that I can change to the “new” 2D tools)
Picture of what happens: Imgur: The magic of the Internet (I didnt imbed it, since It’s pretty annoying to have running whilst reading)
EDIT:
I figured out that the free spritemanager apparently centers ALL sprites to world zero. And once the orthographic camera can’t see world zero anymore, the sprite de-renders!!
Now… How do I fix this? Turning off occlusion culling doesnt work