I’m using 2D sprites in a 3D environment, but I’m having problems with the sprites clipping into the 3D walls. I have a script on the sprites that makes them rotate to “face” the camera as it orbits vertically. However, the 3D walls do not rotate, and therefore the sprites will sometimes clip into the walls.
Here’s an example of this:
Is there any elegant solution to have the sprites render fully, even if they’re clipping through something? Or if not, is there any other solution that can solve this dilemma? I can’t just have a separate ortho camera render the sprites because then they wouldn’t appear “behind” the walls, either.