Sprite Color Loss/Changes when imported

Just now learning Unity and working on some 2D sidescroller type stuff and my Sprites are losing/changing color when imported into Unity

This is in Photoshop

This is what happens when I import it into Unity

Any help is greatly appreciated.

When you import sprites/textures into Unity, there are a few settings you can change about how it gets imported (you can set the import options by clicking on the texture in the Project, they show up in the Inspector). You can choose to compress the image or not, choose whether to use 24-bit color or 16-bit color, choose whether to apply filtering to it. I would try switching the image to 24-bit color, use Point filtering, and uncompressed, and see if that helps.

2 Likes

It was the compression, nailed it! Thank you so much!

*Im not seeing the option to change 24bit or 16bit anywhere though

Just change compression in object settings to ‘none’ and your ready to go

2 Likes

Thank you