Sprite compression and POT

I’m currently moving a lot of big, individual sprites to different Addressables, so they can be downloaded separately when the user starts a level.

Are the compression settings I apply in the editor also valid when putting them in Addressables, or only when they’re inside the build itself? Same question about making the Sprites POT.

Bump

Anyone?

Compressions settings are valid in Addressables too. Compressing Textures have reduced the bundle size for me.

@Raghavendra Thank you for the input on this, greatly appreciated!