Sprite corruption

Hi. I am creating a 2D game, and upon importing the spritesheet, I find that it is corrupted. Here are the images of what it looks like in piskelapp, and in photoshop, and then in unity. The only thing I have done to cause this, was importing the image. It is a png file, so I dont know why this is happening.
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Ignore the green lines in the second photo, that is just the slicing.

Welp nevermind. I closed unity, deleted the library folder, opened unity, changed the max res to the fitting one, and then deleted the meta file for the image.