Hi, i have a problem with unity sprite renderer. When I put sprite on scene with default sprite material, edges are smooth. However when I change material, sprite get cut and / or losing all round edges. How can i change this?
Standard sprite:

With changed material:

Thanks in advance for all answers.
It depends on the shader and how it’s implemented. So how is it implemented?
Well, first smooth picture is standard sprites-default material (simply drag and dropped sprite on scene). Second one is standard diffuse unity material. I drag and dropped sprite on scene and then created simple diffuse material, and changed material of the sprite. I did this so I could use shared material to change all objects color with script attached to one object.