Hey Guys. I have two GameObjects. One has a sprite which is created with SpriteShape Profile Package and has edge collider. The other has a sprite with box collider. When the box falls down and hits the other gameobject, physics work good but the box deforms(its scale changes). I don’t have any code that changes sprite properties.
What would make a sprite deform/distort when it collides in Unity? Thanks in advance!
I figured it out. Because I’m making the box object child of another object after collision it inherits the scale ratio of the parent GameObject.
Credit to @aldonaletto