The sprites would appear both in the scene and in the game itself. The problem is that in some sprites, they would disappear near the edge of the camera. This only happens in some sprites but it is constant that it happens to the specific sprites.
Good day.
This is because the object is so close to the camera, and the camera is configured to only render objects from X distance up to Y distance (Near and Far).
You can configiure this 2 distances in the camera inspector, with the “Clipping Planes” property.
Byee!