Okay, basically what I want to do is draw a sprite that’s a decagon, and each point on the decagon is a variable that can be called to in a code to edit the position.
Essentially, my friend is working on an RPG, no goal in mind, just a learning experience, and I’m working on a few things with him when I have the time, and he’s not a programmer, and I’m not familiar with unity. I want to have the decagon points each represent a stat, and as said stat increases, the inner filling of the decagon grows toward said stat corner. I know how I’d code it conceptually, or if I were working in something like actionscript 3 and can just draw sprites from 100% code, but in unity I am at a complete loss. Any help would be awesome. Thanks guys.