Sprite Editor and Skinning Editor issue

Using Unity 2021.2. The png or psb file I imported is fine in Sprite Editor. But when I switch to skinning editor, some pixels are cut off. How do I keep the same? It worked fine in Unity 2020.


Hey,

Check the boundaries of the mesh. The jagged edges are likely because the mesh is too small. If you’re automatically generating the mesh, you can try messing with the alpha tolerance, but manually adjusting the vertices (points) in the “Edit Geometry” mode should work.

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