I have one png with many buttons. I want to use the sprite editor to slice it to single buttons. it works fine, but I can’t use the sliced buttons as textures for GUI.drawTexture. I can only use them as sprite.
How can I use the sliced buttons as textures in guiTexture?
So say each button is 100x100 pixels, then to draw the second button (top row, second column), you’d use:
Rect buttonPosition = new Rect(100, 0, 100, 100);
Rect screenPositionToDraw = new Rect(400,300,100,100);
GUI.DrawTextureWithTexCoords(screenPositionToDraw , texture, buttonPosition);