Hi All!
I’m creating a 2d platformer game, and I’m currently adding my animations.
I’m using TexturePacker to create the sprite sheet, which create 2 files : a tpsheet and a png.
My issue is, I don’t know why, some images won’t have their pivot in the center. The pivot will be far to the right outside of the image box. No idea why. I had the same issue when I was using Libgdx with another sprite sheet creator software. When I open it in texture packer, the pivots are supose to be centered.
But no big deal, I will just adjust the pivot points in unity. I go into the sprite sheet in unity, and open the sprite editor. I see the misplaced pivot points, I reposition them, click apply, and close the editor. I test, pivot are still not centered. I open the sprite editor again, and my pivots are back in the wrong position! Like It didn’t save my change!
Anyone had that issue? I tried to search google, but found nothing to help me.
Is it because I use Texture packer?
Thanks!