The image is 3494 KB and 2816x3792. It’s a 16x16 pixel texture but I applied 8 pixels per unit in the inspector because it looks better that way for how my game is set up. I also sliced it to 8x8 in the sprite editor.
Would like to know if this is a bug or does it really take that long to slice an image like this? It’s still slicing as I post this thread. I attached a screenshot and the smaller watermarked version of the image I’m trying to slice.
Yes, it’s still slicing. It’s been 31 hours now. But there are times where I’ve had to wait around 8 hours until the image was successfully sliced (that’s after hitting “Apply” in case I didn’t make it clear). So I will wait for this and see if it finishes.
I’ve not yet tried the latest LTS version, I will try it after.
The image is finally done being sliced. Wasn’t able to check the time it finished. I’ll have to put it into a Tile Palette which will also take a very long time.