Sprite Editor too big ?

Hello everyone,

I am trying to import a 2D character in my game (through 2D PSD Importer package).

The problem is : the size of the Sprite Editor is too big, there is some blank space above my sprites ! As you can see here :

And this happens even though my normal map texture is fine (all parameters are the same - in Unity and Clip Studio Paint), as you can see here :

So when I try to add my normal map as a secondary texture in the sprite editor, the UVs dont match :frowning:

I know it looks like there is some “invisible duplicate” in the blank space, but there are only those 4 layers in my .PSB file (the body, the hat and the feet).

Thank you for reading,
Cyril Ghys

Ok my bad, I actually didn’t set the same dimensions for the sprites (you can see the head is a bit cut off at the top, for the normal sprite). Here’s the result with the same dimensions :
(I actually cannot explain the additional blank space; but maybe it’s something about having a power of 2 texture ?)