I am writing an outline shader for the sprites in my game. We have run into a problem where the outline is not drawing around the whole sprite because the quad is too small (see attached image.)
Unfortunately, we have 500+ sprites in the game and it is not possible to simple add a 2-3 pixel border around each one because there are too many sprites to convert. I was hoping to use the sprite extrude edges feature to add space to the draw area. However, no matter what number I set it to, it has no effect on the sprite draw area.
Is there a way to easily expand the border on sprite quads?
Any help would be a life saver.