So I make shader and material for 2d sprite.
But when I place material to the sprite, the sprite get broken (?)
183101-sprite.png
Left is the actual sprite and right is sprite with the material.

183102-shader-setting.png
Here is the shader setting.

I’m following this tutorial

Can someone help me what’s I’m doing wrong ?

Found fix from Transperent Side of a Texture becomes black in Shader PBR Graph - Questions & Answers - Unity Discussions

Change graph setting to transparent and use sample texture alpha for master.