I have a pixel spritesheet, and it looks fine when its zoomed in, but the second I zoom out it starts combining pixels together removing any detail it has
here it looks completely fine
however resolution is cut in half for this one
do I not scale the camera with this?
or is it my spritesheet that’s wrong
Is this a problem with my out monitor not being high enough resolution? But the change is still notably visible.
Hi,
Could be severall things. I only have a few ideas:
- Do you have pixel perfect installed?
- What is your anti-alias setting?
- When you zoom-out, what do you exactly do with the camera? Can you share the code?
- Do you have this issue in worldspace or on uicanvas?
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Turning on ani-aliasing worked perfectly thank you so much! I did not have pixel perfect installed, and I zoomed out using size from the projection component of the camera. I believe I had the same issue on other components even the floor and walls but this one fixed it
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