Sprite goes black when using a diffuse shader

Hi all, when I change my sprite from the default material to use a cutout diffuse shader, the sprite just goes black. I have lights in the scene and have tried all different varieties of legacy cutout and transparent shaders, but whenever I use something other than the default sprite I cannot light them up.

Is there anyway to get a 2D sprite to be affected by a light?

If you’re using Unity Sprites, you either use one of the two shaders for sprites or write your own. all the others do not work for the component.