Sprite Help?

I can’t really get into the whole 2D development thing. I am trying, emphasis on trying, to develop a 2D turn based RPG. Every time I get some nice looking sprites created, I export them into PNG and then import them into Unity, attach it to something after using the sprite editor, and it ends up looking so terribly bad its insane. In the program I use to make the sprites, I’m fine. But in Unity, it looks just blatantly horrible.

Horrible how? A little more details would be nice! If you mean the blurry look, it’s because by default it’s imported with Bilinear filtering turned on. Click on the sprite in your assets, and in the Inspector, change the Filter mode to “Point”.

I use “point” and it still looks very blurry as well as weird clipping. It cuts some of it out. The edges have white lines and even has extra pixels in it that make it look so disproportionate. It’s just generally ugly.

Would you mind posting a screenshot?
Also, have you changed the compression setting as well? The default compression method is fairly aggressive and creates a very noticeable degredation to pixel art.

And did you make sure to hit “Apply” in the Inspector after making this changes?

Yes, I have changed all of the settings. And I will the next time I hop on Unity. I’ve been taking a break from it because I’ve been racking my brain for hours.

It can be a bit tricky to make pixel art look exactly right in Unity but it is possible (see my game —> http://forum.unity3d.com/threads/227397-Lands-of-Treasure-2D-(pixel-art)-Action-Adventure-RPG)

This topic was discussed in a previous thread: http://forum.unity3d.com/threads/210497-Pixel-perfect-2d-in-4-3

Hopefully you’ll find what you need there :slight_smile: